Development of the AI-Based Edugame 'Si Robot Pintar' in Enhancing Cognitive Abilities and Character Development of Early Childhood Children in Islamic Boarding Schools
DOI:
https://doi.org/10.35877/454RI.asci4418Keywords:
Edugame Si Robot Pintar, AI-based educational game, cognitive abilities, character development, early childhood education, Pondok Pesantren.Abstract
This study aims to develop the Si Robot Pintar Edugame, an AI-based interactive tool designed to enhance Cognitive Abilities and Character Development in early childhood at Pondok Pesantren. The product development followed the Research and Development (R&D) model, adopting the ADDIE framework (Analysis, Design, Development, Implementation, Evaluation) to create a technology-driven, engaging learning environment that fosters both cognitive and moral growth. A quasi-experimental design was employed in this study with three groups: two experimental groups (one using the Si Robot Pintar Edugame and the other using interactive videos) and a control group (using worksheets). Pretest and posttest measures were used to assess improvements in cognitive skills and character development. The results revealed that the Si Robot Pintar Edugame had the greatest effect, with the experimental group showing a 40% increase in posttest scores, compared to a 15% improvement in the control group. The Si Robot Pintar Edugame group exhibited the largest effect size (0.890), followed by the interactive video group (0.875), and the control group (0.540), underscoring the superiority of this AI-based intervention. The Si Robot Pintar Edugame significantly enhanced children’s abilities in identifying emotions and controlling emotions, which are vital aspects of emotional regulation and self-regulation. The game was especially effective in promoting cognitive skills and fostering character traits such as self-discipline, empathy, and critical thinking, all of which align with the educational objectives of Pondok Pesantren and Islamic teachings. These findings suggest that integrating AI and interactive tools in Islamic educational settings can substantially improve Cognitive Abilities and Character Development in children. The study concludes that the Si Robot Pintar Edugame is an effective, innovative educational tool that plays a significant role in enhancing both cognitive and moral development in early childhood at Pondok Pesantren.
Downloads
References
Armesto Arias, M., Neira-Piñeiro, M. d. R., Pasarin-Lavin, T., & Rodríguez, C. (2025). A drama-based intervention to improve emotional intelligence in early childhood education. European Journal of Psychology of Education, 40(1), 13.
Attwood, A. I. (2024). A perspective on psychological factors affecting the emotional labor of teachers. Frontiers in Education,
Bora, D., Patel, P., Psyridou, M., Ruotsalainen, J., Richardson, U., & Torppa, M. (2025). Foundational English literacy development in India: a randomised-control trial using phonics instruction and GraphoLearn. Reading and Writing, 38(5), 1309-1335.
Capinding, A. T., & Dumayas, F. T. (2024). Transformative Pedagogy in the Digital Age: Unraveling the Impact of Artificial Intelligence on Higher Education Students. Problems of Education in the 21st Century, 82(5), 630-657.
Danesh, H. B. (2008). The education for peace integrative curriculum: Concepts, contents and efficacy. Journal of Peace Education, 5(2), 157-173.
Fitri, A. Z., & Badruzaman, A. (2024). Integrative Learning Design Innovation in Islamic Religious Education Subjects in improving graduate competency through an Independent Curriculum.
Gong, X., Zhao, L., Tang, R., Guo, Y., Liu, X., He, J., Wang, F. Y., Tang, Y., Shi, W., Niu, X., & Wang, X. (2019). AI education system for primary and secondary schools. ASEE Annual Conference and Exposition, Conference Proceedings,
Kanat, K., & Temel, Z. F. (2025). The Use of Questioning Strategies in the Development of Critical Thinking Skills in Children: A Qualitative Study of the Socratic Method. Early Childhood Education Journal, 1-11.
Kerimbayev, N., Adamova, K., Shadiev, R., & Altinay, Z. (2025). Intelligent educational technologies in individual learning: a systematic literature review. Smart Learning Environments, 12(1), 1.
Kim, S., Lee, C. W., Park, H.-J., Hwang, J. E., Park, H. B., Yoon, Y.-J., & Kim, Y.-J. (2024). UAV telephotography elucidates floristic variability and beta diversity of island cliffs under grazing interventions. Scientific Reports, 14(1), 15465.
Li, M., Lv, Y., Pu, Y., & Wu, M. (2024). The Design of Human-Computer Interaction Learning System for Children's Education.
Lin, S., & Wang, J. (2024). Development and Application of an Instrument for Assessing Upper-Secondary School Biology Teachers' Pedagogical Content Knowledge of Scientific Thinking. Journal of Baltic Science Education, 23(3), 495-517.
Marwan, I., & Rohayati, N. (2025). The Effect of Smart Kiddo Games on Fine and Gross Motor Skills in Early Childhood. TEM Journal, 14(1).
Meechandee, S., & Meekaew, N. (2025). Integrating phenomenon-based learning and GIS to improve geo-literacy and student engagement: an action research approach. Discover Education, 4(1), 91.
Mutlu-Bayraktar, D. (2024). A systematic review of emotional design research in multimedia learning. Education and Information Technologies, 29(18), 24603-24626.
Neugnot-Cerioli, M., & Laurenty, O. M. (2024). The future of child development in the AI era. Cross-disciplinary perspectives between AI and child development experts. arXiv preprint arXiv:2405.19275.
Rebecchi, K., Todd, L., & Hagège, H. (2024). Teaching responsible creativity: A path to ethical innovation. Discover Education, 3(1), 103.
Salehjee, S., & Watts, D. (2022). Intersectionality as personal: The science identity of two young immigrant Muslim women. International Journal of Science Education, 44(6), 921-938.
Shi, Y., Liu, L., Lou, X., Lu, Y., Zhang, P., & Liu, E. (2025). OriBot: a novel origami robot creation system to support children’s STEAM learning. Multimedia Tools and Applications, 84(26), 31723-31748.
Sularso, S., Yu, Q., & Pranolo, A. (2024). Advancing computer science in education: Integrating digital music technology into elementary school music programs. E3S Web of Conferences,
Tan, W.-y., Chen, J.-n., Lu, S.-h., Liu, C.-q., Luo, Q., Ma, Y., Zhou, Y., Wong, T. K., Chen, H.-f., & Song, L.-q. (2024). Psychometric evaluation of the Chinese version of the Academic Resilience Scale-30 (C-ARS-30) in college students. Frontiers in Psychology, 15, 1276618.
Teuber, Z., Datu, J. A. D., Botes, E., Dicke, T., Jordan, G., Lan, X., Iliescu, D., Guo, J., & Greiff, S. (2024). Gritty Parenting: The Development and Validation of the Parental Grit Scale. Assessment, 10731911241289242.
Tretter, M. (2024). Equipping AI-decision-support-systems with emotional capabilities? Ethical perspectives. Frontiers in Artificial Intelligence, 7, 1398395.
Vaidya, R., & Osman, Y. (2024). Disney characters as moral role models: a discourse analysis of Coco and Encanto. Frontiers in Communication, 9, 1375133.
Vistorte, A. O. R., Deroncele-Acosta, A., Ayala, J. L. M., Barrasa, A., López-Granero, C., & Martí-González, M. (2024). Integrating artificial intelligence to assess emotions in learning environments: a systematic literature review. Frontiers in Psychology, 15, 1387089.
Wu, J., Jiang, H., Long, L., & Zhang, X. (2024). Effects of AR mathematical picture books on primary school students' geometric thinking, cognitive load and flow experience. Education and Information Technologies, 29(18), 24627-24652.
Yee, B. L. P., & Yui, L. M. (2024). Conference of Science, Technology, Education, and Management (InSTEM 2023). BMC Proceedings,
Zhu, Y., Zhou, R., & Zhang, Y. (2024). Designing preschool children's educational games for enlightenment through decision analysis methods. Multimedia Tools and Applications, 83(32), 78331-78360.
Zuo, C. (2023). Development of self-critical abilities and values in students using digital games-based learning. Frontiers in Psychology, 14, 1193244.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2026 Jauhara Rihlah, Afib Rulyansah, Andini Hardiningrum, Savira Zaniar (Author)

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.


